Escape from Mr. Lemoncello's library / Chris Grabenstein.

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  • Additional Information
    • Publication Information:
      First edition.
    • Abstract:
      Summary: "Twelve-year-old Kyle gets to stay overnight in the new town library, designed by his hero (the famous gamemaker Luigi Lemoncello), with other students but finds that come morning he must work with friends to solve puzzles in order to escape"-- Provided by publisher.
    • Other Titles:
      Escape from Mister Lemoncello's library.
    • ISBN:
      9780375870897 (hardcover)
      037587089X (hardcover)
      9780375970894 (hardcover library binding)
      0375970894 (hardcover library binding)
      0307974960 (ebk.)
      9780307974969 (ebk.)
    • Accession Number:
    • Accession Number:
    • Accession Number:
  • Citations
    • ABNT:
      GRABENSTEIN, C. Escape from Mr. Lemoncello’s library. [s. l.]: Random House, 2013. ISBN 9780375870897. Disponível em: Acesso em: 12 dez. 2019.
    • AMA:
      Grabenstein C. Escape from Mr. Lemoncello’s Library. Random House; 2013. Accessed December 12, 2019.
    • APA:
      Grabenstein, C. (2013). Escape from Mr. Lemoncello’s library. Random House. Retrieved from
    • Chicago/Turabian: Author-Date:
      Grabenstein, Chris. 2013. Escape from Mr. Lemoncello’s Library. Random House.
    • Harvard:
      Grabenstein, C. (2013) Escape from Mr. Lemoncello’s library. Random House. Available at: (Accessed: 12 December 2019).
    • Harvard: Australian:
      Grabenstein, C 2013, Escape from Mr. Lemoncello’s library, Random House, viewed 12 December 2019, .
    • MLA:
      Grabenstein, Chris. Escape from Mr. Lemoncello’s Library. Random House, 2013. EBSCOhost,
    • Chicago/Turabian: Humanities:
      Grabenstein, Chris. Escape from Mr. Lemoncello’s Library. Random House, 2013.
    • Vancouver/ICMJE:
      Grabenstein C. Escape from Mr. Lemoncello’s library [Internet]. Random House; 2013 [cited 2019 Dec 12]. Available from:


Booklist Reviews 2013 June #1

*Starred Review* Here's an instantly engaging and wildly creative mystery that is sure to have readers looking at their humble local library in a new light. Mr. Lemoncello is an eccentric game designer who has just funded a very special new library in his hometown. In honor of the grand opening, Lemoncello has selected a dozen 12-year-olds to participate in an overnight lock-in event at the library. But when the kids wake up, they discover a new and unexpected game is afoot: whoever can find a way out of Mr. Lemoncello's library will win the grand prize. Avid readers will get a kick out of the references to classic and current children's literature as the kids solve clues to escape and win the game. Main character Kyle Keeley works hard to beat his nemesis, the conniving bully Charles Chilington, who constantly reminds everyone that he is always successful. As Lemoncello says, knowledge not shared remains unknown, and the group learns that working together just might be the key to solving the mystery. An ode to libraries and literature that is a worthy successor to the original madman riddle master himself, Willy Wonka. Copyright 2013 Booklist Reviews.

Horn Book Guide Reviews 2013 Fall

Quirky game-maker Luigi Lemoncello has created the ultimate game for a lock-in at the town's new library. Kyle and his friends and classmates must solve literary and logic puzzles to escape the coolest library ever in this charming Charlie and the Chocolate Factory esque tale. Clever and filled with humorous puns, the narrative subtly reveals the real winners and losers.

PW Reviews 2013 April #4

Librarians and English teachers will happily recommend this adventurous romp from Grabenstein (the Riley Mack books), which pays playful homage to books and libraries while engaging readers in a fast-paced competition involving research and reasoning skills. Twelve seventh-graders win a chance to spend an overnight lock-in previewing their town's new public library—it's a marvel of technological delights conceived by Luigi Lemoncello, the Willy Wonkalike founder of Mr. Lemoncello's Imagination Factory, which is a source for every kind of game imaginable. During the lock-in the winners, who include game-lover Kyle Keeley and a group of multicultural classmates with a mix of aptitudes and interests, are offered a further challenge: "Find your way out of the library using only what's in the library." The winner will become spokesperson for the Imag-ination Factory. Book lovers will relish the lavish sprinkling of book titles and references while puzzle fans will enjoy figuring out the clues. A lighthearted parody of reality survival shows, the book reinvigorates the debate over the Dewey Decimal system and traditional library skills while celebrating teamwork, perseverance, and clever wits. Ages 9–12. Agent: Eric Myers, the Spieler Agency. (June)

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