Endgame : the calling / James Frey and Nils Johnson-Shelton.

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  • Additional Information
    • Publication Information:
      First Edition.
    • Abstract:
      Summary: Twelve thousand years ago, they came. They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us someday they would come back, and when they did, a game would be played. A game that would determine our future.
    • Abstract:
      Summary: This is Endgame.
    • Abstract:
      Summary: For ten thousand years the lines have existed in secret. The 12 original lines of humanity. Each had to have a Player prepared at all times. They have trained generation after generation after generation. In weapons, languages, history, tactics, disguise assassination. Together the players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all.
    • Abstract:
      Summary: When the game starts, the players will have to find three keys. The keys are somewhere on earth. The only rule of their Endgame is that there are no rules. Whoever finds the keys first wins the game. Endgame: The Calling is about the hunt for the first key. And just as it tells the story of the hunt for a hidden key, written into the book is a puzzle. It invites readers to play their own Endgame and to try to solve the puzzle. Whoever does will open a case filled with gold. Alongside the puzzle will be a revolutionary mobile game built by Google’s Niantic Labs that will allow you to play a real-world version of Endgame where you can join one of the lines and do battle with people around you. Will exuberance beat strength? Stupidity top kindness? Laziness thwart beauty? Will the winner be good or evil? There is only one way to find out.
    • Other Titles:
    • ISBN:
      9780062332585 (hardback)
      0062332589 (hardback)
    • Accession Number:
    • Accession Number:
    • Accession Number:
  • Citations
    • ABNT:
      FREY, J.; JOHNSON-SHELTON, N. Endgame : the calling. First Edition. [s. l.]: HarperCollins, an imprint of HarperCollinsPublishers, 2014. ISBN 9780062332585. Disponível em: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cat05595a&AN=fay.442525. Acesso em: 2 abr. 2020.
    • AMA:
      Frey J, Johnson-Shelton N. Endgame : The Calling. First Edition. HarperCollins, an imprint of HarperCollinsPublishers; 2014. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cat05595a&AN=fay.442525. Accessed April 2, 2020.
    • APA:
      Frey, J., & Johnson-Shelton, N. (2014). Endgame : the calling (First Edition.). HarperCollins, an imprint of HarperCollinsPublishers.
    • Chicago/Turabian: Author-Date:
      Frey, James, and Nils Johnson-Shelton. 2014. Endgame : The Calling. First Edition. Endgame: [Bk. 1]. HarperCollins, an imprint of HarperCollinsPublishers. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cat05595a&AN=fay.442525.
    • Harvard:
      Frey, J. and Johnson-Shelton, N. (2014) Endgame : the calling. First Edition. HarperCollins, an imprint of HarperCollinsPublishers (Endgame: [bk. 1]). Available at: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cat05595a&AN=fay.442525 (Accessed: 2 April 2020).
    • Harvard: Australian:
      Frey, J & Johnson-Shelton, N 2014, Endgame : the calling, First Edition., Endgame: [bk. 1], HarperCollins, an imprint of HarperCollinsPublishers, viewed 2 April 2020, .
    • MLA:
      Frey, James, and Nils Johnson-Shelton. Endgame : The Calling. First Edition., HarperCollins, an imprint of HarperCollinsPublishers, 2014. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cat05595a&AN=fay.442525.
    • Chicago/Turabian: Humanities:
      Frey, James, and Nils Johnson-Shelton. Endgame : The Calling. First Edition. Endgame: [Bk. 1]. HarperCollins, an imprint of HarperCollinsPublishers, 2014. http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cat05595a&AN=fay.442525.
    • Vancouver/ICMJE:
      Frey J, Johnson-Shelton N. Endgame : the calling [Internet]. First Edition. HarperCollins, an imprint of HarperCollinsPublishers; 2014 [cited 2020 Apr 2]. (Endgame: [bk. 1]). Available from: http://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=cat05595a&AN=fay.442525


Booklist Reviews 2014 September #2

Twelve young people between the ages of 13 and 19, each representing "the original lines of humanity," are fighting to win Endgame and secure the survival of their particular segment of the population. There can only be one winner; all other Players—and the peoples they represent—will be destroyed. The similarities to Suzanne Collins' Hunger Games trilogy are obvious, but Frey and Johnson-Shelton have created a unique dystopian adventure with anchors to the real world. Inspired by Kit Williams' picture book Masquerade (1979), which had readers searching for a real-life golden hare, the authors have created a global scavenger hunt, and the prize is $500,000 in gold coins. This "super puzzle," with connections to related social media and Internet clues, is sure to attract wide interest. But the story also stands on its own. The third-person narratives from the Players are clearly labeled with characters' names and locations, making the intricately plotted action easy to follow, and readers will easily be caught by the authors' gripping, often gory descriptions of young people confronting the fight for which they've trained all their lives. High-Demand Backstory: With massive promotion announcing a film adaptation, a spin-off online game, and, of course, the treasure hunt, this is set to become a phenomenon. Copyright 2014 Booklist Reviews.

Horn Book Guide Reviews 2015 Fall

In this bloated globe-trotting adventure linked to an online treasure hunt, twelve teenagers compete (unto death) to find three Keys. The "why" is mostly irrelevant, tied to a convoluted mythology to which the players unquestioningly subscribe. Puzzle hounds may enjoy pursuing the online clues, but the flat characters and jumpy plot ensure that anyone in it for the story should look elsewhere.

PW Reviews 2014 August #1

Frey and Johnson-Shelton open an ambitious trilogy, designed to play out over multiple media platforms, including mobile games. Ostensibly, it's about 12 teenage Players, each representing a different bloodline from which all humanity is descended, who have been called together by the arrival of a meteor that signals Endgame—the point at which they must find three keys that will allow only one line to survive an apocalyptic event. As they outwit and outfight one another, they solve riddles and clues designed to help them succeed in their tasks. In addition, readers who solve the enclosed puzzles can compete to locate a (real-life) hidden treasure of gold coins. The premise is engaging, in a Hunger Games–meets–National Treasure sort of way, and the diverse global cast is welcome, but the choppy, disjointed prose ("Nothing happens. The stars are out. They stare. Wait") quickly wears thin. The narrative shifts frequently among the overlarge cast, and it's too soon to tell what's signal and what's noise in the overabundance of details. Ages 14–up. Agent: Eric Simonoff and Simon Trewin, William Morris Endeavor; David Krintzman, Morris Yorn. (Oct.)

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